
He could build factories for all three tiers of his faction. His attacks include a guided fireball able to move around objects. Taros's monarch Lokken is able to use his energy to turn invisible.He alone could also produce a unique type of ship. He had the ability to raise the dead, allowing him to capture enemy units.

He could fire lightning, meteor attacks in a straight line, and earthquake wave.

There are different categories which highlight just how different the various factions were. Where Total Annihilation had largely parallel technology trees between two similar sides, Total Annihilation: Kingdoms tried a more diversified approach. Cavedog released thirteen additional units for TAK over time. This was due, in part, to the added complexity of the models, animation and textures required for living creatures (versus the robots and machines of Total Annihilation). Total Annihilation: Kingdoms also opted for fewer units than its predecessor. Total Annihilation: Kingdoms reduced the number of resource types from the two found in Total Annihilation (Metal and Energy) to one: Mana or magical energy. The game booklet and a detailed HTML atlas of Darien also added further background information to the storyline. In that mission, the player plays the side of Aramon where using a gunpowder-based unit is critical towards the success of that mission. In one example, a cutscene describes that the side of Aramon obtains the use of gunpowder. The missions coincided with the storyline that was presented. The story involves four sibling monarchs in their struggle to dominate the land of Darien: Elsin of Aramon, Kirenna of Veruna, Thirsha of Zhon and Lokken of Taros, following the disappearance of their father, Garacaius.Ī more detailed story and world was presented in Total Annihilation: Kingdoms than was in Total Annihilation. Unlike the original Total Annihilation which had most of the units on its two factions virtually the same, other than in appearance, Total Annihilation: Kingdoms had very distinct characteristics between factions.While the original Total Annihilation had players playing through the Core or Arm campaigns separately, Total Annihilation: Kingdoms switched between the four groups, players playing each side, as the levels progressed.Four sides at the start, oppose to the original's two, with an expansion pack that added in a fifth.Simplified resource-management, with just one resource(mana) instead of two(metal, energy).

